It's best to just read the descriptions for a full explanation of all the things that were changed, but it's mostly things that will make the careers feel more realistic and seamless during gameplay (like increasing the chance of emergencies in the Doctor career, or adding more co-workers to both careers). Coolspear1 hasn't created completely new careers, but instead did a major reworking of both the Scientist and Doctor careers included with Get to Work.Here are some of my favourite custom careers: We do have to thank the talented Neia for creating her modding tool, which has allowed modders to easily create customer careers of their own.
Close Sims 4 Studio, move the mod back to your game and test!ġ2/7/17 – Reduced the amount of steps needed to simplify the tutorial.All iterations of The Sims games have come with careers created by the fans, but The Sims 4 is finally getting a few custom careers of its own.Navigate to the Modded XMLs folder, select all the XMLs, then click Open:.
Now that we finished updating the XMLs, we need to import them back into the package.
Click each Browse to set the paths as shown below:.I suggest having a slight knowledge of how XML works before attempting to update someone else’s mod. However, if this is someone else’s mod, it might be difficult to know what’s supposed to stay and what’s not. If you’re updating a mod that you made, then these steps are easy, all you have to do is copy over the differences that you didn’t change in your mod. Do NOT close your mod in Sims 4 Studio, keep it open!.Navigate to your Modded XMLs folder, then click Save:.With all the resources selected, click Batch Export:.Select any resource in the left window, click Ctrl + A to select all of resources if there’s more than one.Select a Mod to check, then click Open (for this tutorial I’ll be using No Auto Snacks! by meharie as an example):.Open Sims 4 Studio, then click on My Projects:.